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profession

HEALER

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Head: Blue Fire Erravi

Rank: Apprentice

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Mentor: Blue Fire Erravi

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As a healer, one has the task of taking care of the physically and mentally injured. As in Light Tribe, the healers in Fire Tribe are led by the Shaman. 
In addition to traditional healing, healers in Fire Tribe specialize in working against the effects of smoke inhalation or burns. Together as a team, the members of this profession teach their tribe mates how to prevent illness and injury and how to maintain their health. Prospective healer apprentices are taught how to alleviate the pain and suffering caused by disease in patients and are prepared to continue treatment of incurable patients. This job is extensive and demanding to ensure the best treatment to the patient.  (own interpretation)

Image by Magic Bowls

stats

Stats

STR

INT

STH

CHR

SPD

ARC

TGH

Base

1

1

1

5

2

5

10

Equipment

n/a

n/a

n/a

3

n/a

15

n/a

Hobbies

n/a

0

n/a

0

n/a

0

n/a

Purchased

n/a

0

n/a

0

0

0

0

Other

n/a

0

n/a

0

0

0

n/a

Total

1
1
1
8
2
20
10

HOBBIES

Painting

Your character can make paints and use them to create works of art.
Novice: + 0 CHR

Cooking

Your character can make some tasty meals.

Locked: + 0 ARC

Gardening

Your character can plant beautiful gardens or harvest herbs.

locked: + 0 INT

BOOSTS

DMG Die

Accuracy

Stealth Die

Pacify/Tame

Dodge

Initiavtie

Damage

Damage R.

Profession

1d4

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40 %

20 %

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+2 Healing

skills

Skill 1: Novice | Skill 2: Novice| Skill 3: locked | Skill 4: locked | Skill 5: Novice

Skill 6: locked | Skill 7: locked | Skill 8: locked | Skill 9: locked | Skill 10: locked

Skill 11: locked | Skill 12: locked | Skill 13: locked | Skill 14: locked | Skill 15: locked

Skill 16: locked | Skill 17: locked | Skill 18: locked | Skill 19: locked

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Primordial State: locked

Signature: n/a

1. Weak Spot Spotting

Mastery

Novice

Arcane

n/a

Additional Notes

Weak spots are only visible to the Secondary. Affects basic attacks.

The secondary is able to detect the heat of their target's body, kind of like heat vision. Using this the secondary can point out a weak spot for themselves to attack that will deal more damage than attacking elsewhere. Only useful on organic targets with a heartbeat and body-warmth. As the caster becomes adept in the skill, they may spot 2 weak spots instead of 1. Weak spots are generally seen as softly glowing areas under the target's skin (subsurface skin).

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Novice: Can spot out 1 weak point, strength +2 dmg.
Proficient: Can spot out 1 weak point, strength +4 dmg.
Adept: Can spot out 2 weak points, strength +6 dmg.
Master: Can spot out 2 weak points, strength +8 dmg.

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