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profession

THE ARCHITECTS

 

Head Designer: Elódie
Rank: Architect

Architects are the clever crafters and terraformers of Earth-Tribe led by the Head Designer. These cats are responsible for the construction of bridges, homes and walkways for other Tribes. They have a keen eye to design - combining style with strong, sturdy structures to bring wonderful designs to all the tribes. They also take requests for any client to build a structure or make sure the land is terraformed to their liking. They check any structures made by other tribes for sturdiness and safety. Architects are also responsible for making sure the land is utilized well for water travel, food accessibility, as well as making sure ledges and cliffs have safe barriers.

Iza-lyson-freya-the-fox-19.jpg

stats

Stats

STR

INT

STH

CHR

SPD

ARC

TGH

Base

4

9

1

4

2

15

20

Equipment

n/a

1

n/a

3

n/a

20

n/a

Hobbies

n/a

n/a

n/a

n/a

n/a

15

0

Purchased

n/a

n/a

n/a

n/a

n/a

n/a

n/a

Other

n/a

n/a

n/a

n/a

n/a

n/a

n/a

Total

4

10

1

7

2

50

20

HOBBIES

Cooking

Climbing

Building

Your character can make some tasty meals.

Master: + 15 ARC

Your character is better than others at climbing trees or cliffs and is less likely to fall off.
Novice: + 0 TGH

Your character can build structures.
Novice: +0 TGH

BOOSTS

DMG Die

Accuracy

Stealth Die

Pacify/Tame

Dodge

Initiative

Damage

Damage R.

Profession

1d6

6

​

40%

20%

0

​

​

2 Accuracy

skills

Skill 1: Novice | Skill 2: Novice | Skill 3: Novice | Skill 4: Novice | Skill 5: Novice

Skill 6: Novice | Skill 7: Novice | Skill 8: Novice | Skill 9: Novice | Skill 10: Novice

Skill 11: Novice | Skill 12: Novice | Skill 13: Novice | Skill 14: Novice | Skill 15: Novice

Skill 16: locked | Skill 17: locked | Skill 18: locked | Skill 19: locked | Skill 20: locked

​

Primordial State: Novice

Signature: n/a

1. Weak Spot Spoting

Mastery

Novice

Arcane

n/a

Additional Notes

Weak spots are only visible to the Secondary. Affects basic attacks. Master's second hit is guaranteed to hit, even if the first doesn't.

The secondary is able to detect the heat of their target's body, kind of like heat vision. Using this the secondary can point out a weak spot for themselves to attack that will deal more damage than attacking elsewhere. Only useful on organic targets with a heartbeat and body-warmth. As the caster becomes adept in the skill, they may spot 2 weak spots instead of 1. Weak spots are generally seen as softly glowing areas under the target's skin.

Novice: Can spot out 1 weak point, strength + 1 dmg.
Proficient: Can spot out 1 weak point, strength + 2 dmg.
Adept: Can spot out 2 weak points, strength + 3 dmg.
Master: Can spot out 2 weak points, strength + 4 dmg on first hit, strength halved for second hit.

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