profession
ALCHEMISM
​
Conjurer: Shion
Rank: Alchemist
The second biggest group in Light Tribe. Alchemists primarily make strides to help improve the lives of cats. Unlike healers, their focus isn't to make an injured or ill cat better, but to make a healthy cat the best they can be. Healers do sometimes seek them out for specific concoctions though. The alchemists are lead by the Conjurer. They use their powers, on either branch, to create better formulations. Depending on their branch, they can make different potions and give an item a divinity or a blessing that focuses on enhancing a cat's or creature's natural state.
stats
Stats
STR
INT
STH
CHR
SPD
ARC
TGH
Base
1
4
5
5
5
15
20
Equipment
n/a
1
n/a
n/a
n/a
n/a
n/a
Hobbies
n/a
n/a
n/a
n/a
n/a
n/a
n/a
Purchased
n/a
n/a
n/a
n/a
n/a
n/a
n/a
Other
n/a
n/a
1
n/a
n/a
n/a
n/a
Total
1
5
6
5
5
15
20
HOBBIES
Music
2nd
3rd
Your character has a beautiful voice and can sing songs, make beats or produce music in other ways.
Novice: + 0 CHR
Your character
Locked: + 0
Your character
locked: + 0
BOOSTS
dmg Die
Accuracy
Stealth Die
Pacify/Tame
Dodge
Initiative
Damage
Damage R.
Profession
1d6
2
2
40 %
35 %
1
n/a
n/a
Crafter Bonus
skills
Skill 1: Novice | Skill 2: Novice | Skill 3: Novice | Skill 4: locked | Skill 5: locked
Skill 6: Novice | Skill 7: Novice | Skill 8: locked | Skill 9: Prof.| Skill 10: locked
Skill 11: locked | Skill 12: locked | Skill 13: locked | Skill 14: locked | Skill 15: locked
Skill 16: locked | Skill 17: locked | Skill 18: locked | Skill 19: locked | Skill 20: locked
​
Primordial State: locked
Signature: n/a