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profession

SOLDIER

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Head: Menhit
Rank: Apprentice

Mentored by: Purple Light Menhit

Apprenticed with: White Light Viri

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Light-Tribe's soldiers are ones skilled in discipline, strength, and dignity. Their priority is as protectors and defenders, patrolling the territory, catching prey, and providing for the Tribe in more physical ways than the more magically-inclined ranks. They should be taught restraint, and to outsmart their opponents, rather than overexerting themselves, but sometimes brute strength is necessary. The Tribe's soldiers act not only as their protection, but as their explorers, hunters, and ambassadors. Though not expected to care for any outside their Tribe, soldiers are generally tasked with having knowledge of the other Tribes and their customs, and, as the Tribe's first line of defense from outsiders, are therefore expected to be excellent greeters as well. They should be well-versed in the cultures of all Tribes and know any potential enemy as though they were a friend. The leader will often task a soldier with accompanying them when visiting another Tribe for business-related purposes. Soldiers should know the ins and outs of the territory better than anyone.

Image by petr sidorov

stats

Stats

STR

INT

STH

CHR

SPD

ARC

TGH

Base

6

1

1

1

1

5

10

Equipment

n/a

n/a

n/a

n/a

n/a

n/a

n/a

Hobbies

0

n/a

n/a

0

n/a

0

n/a

Purchased

n/a

n/a

n/a

n/a

n/a

n/a

n/a

Other

n/a

n/a

n/a

n/a

n/a

n/a

n/a

Total

6
1
1
1
1
5
10

HOBBIES

Music

Your character has a beautiful voice and can sing songs, make beats or produce music in other ways.
Novice: + 0 CHR

Cooking

Collecting

Your character can make some tasty meals.

Locked: + 0 ARC

Your character likes to collect a certain kind of object.

locked: + 0 STR

BOOSTS

DMG Die

Accuracy

Stealth Die

Pacify/Tame

Dodge

Initiavtie

Damage

Damage R.

Profession

3d4

0

0

20 %

20 %

0

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+ 1 DMG Die

skills

Skill 1: Novice | Skill 2: Novice | Skill 3: locked | Skill 4: locked | Skill 5: locked

Skill 6: locked | Skill 7: locked | Skill 8: locked | Skill 9: locked | Skill 10: locked

Skill 11: locked | Skill 12: locked | Skill 13: locked | Skill 14: locked | Skill 15: locked

Skill 16: locked | Skill 17: locked | Skill 18: locked | Skill 19: locked | Skill 20: locked

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Primordial State: locked

Signature: n/a

1. Devine Aura

Mastery

Novice

Arcane

n/a

Additional Notes

Passive ability, always active in combat unless otherwise stated. Damage reduction applies once per hit.

The user gains a better understanding of the spiritual and life forces around them, becoming more in tune with their own abilities and limits. Through this, they can better sense another's physical state as well as their own, from things like novices understanding physical pain, to masters being able to pinpoint exactly what's wrong.


Novice: Reduces damage taken by 2.
Proficient: Reduces damage taken by 4.
Adept: Reduces damage taken by 6.
Master: Reduces damage taken by 8.

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