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profession

THE FIREWATCH

 

Chief: Aurelius
Rank: Firewatcher

Status: Parent Vacation

The tribe's finest when it comes to putting out or reducing damage from fire. They are led by the Chief. They usually specialize in quenching the fire, or going in to rescue those unfortunate enough to be trapped in the midst of it all with their fire-resistance. The firewatchers are usually stationed in other tribes as well, provided they agree to take in the support. This to permit the Firewatch to get to fires in time. They also work a lot with stationed Light Tribe Healers, who provide support for burn injuries.

Picture taken from the game "Firewatch"

image05.jpg

stats

Stats

STR

INT

STH

CHR

SPD

ARC

TGH

Base

7

4

1

5

3

15

20

Equipment

n/a

n/a

n/a

3

n/a

15

30

Hobbies

3

n/a

n/a

3

n/a

15

n/a

Purchased

n/a

n/a

n/a

n/a

n/a

n/a

n/a

Other

1

n/a

n/a

1

1

n/a

n/a

Total

11

4

1

12

4

45

50

HOBBIES

Crafting

Swimming

Music

Your character is better than others at crafting objects and accessories.

Master: + 15 ARC

Your character is better than others at swimming and is less likely to drown.

Master: + 3 STR

Your character has a beautiful voice and can sing songs, make beats or produce music in other ways.

Master: +3 CHR

BOOSTS

dmg Die

Accuracy

Stealth Die

Pacify/Tame

Dodge

Initiative

Damage

Damage R.

Profession

2d6

2

​

40 %

20

0

​

​

2 dmg off enemy attack

skills

Skill 1: Novice | Skill 2: Novice | Skill 3: Novice | Skill 4: Novice | Skill 5: Novice

Skill 6: Novice | Skill 7: Novice | Skill 8: Novice | Skill 9: Master | Skill 10: Prof.

Skill 11: Novice | Skill 12: Novice | Skill 13: Novice | Skill 14: Novice | Skill 15: Prof.

Skill 16: locked | Skill 17: locked | Skill 18: locked | Skill 19: locked | Skill 20: locked

​

Primordial State: Master

Signature: n/a

1. Weak Spot Spoting

Mastery

Novice

Arcane

n/a

Additional Notes

Weak spots are only visible to the Secondary. Affects basic attacks. Master's second hit is guaranteed to hit, even if the first doesn't.

The secondary is able to detect the heat of their target's body, kind of like heat vision. Using this the secondary can point out a weak spot for themselves to attack that will deal more damage than attacking elsewhere. Only useful on organic targets with a heartbeat and body-warmth. As the caster becomes adept in the skill, they may spot 2 weak spots instead of 1. Weak spots are generally seen as softly glowing areas under the target's skin.

Novice: Can spot out 1 weak point, strength + 1 dmg.
Proficient: Can spot out 1 weak point, strength + 2 dmg.
Adept: Can spot out 2 weak points, strength + 3 dmg.
Master: Can spot out 2 weak points, strength + 4 dmg on first hit, strength halved for second hit.

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